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Who | When | What | Removed | Added |
---|---|---|---|---|
ossman | 2021-11-17 13:08:25 CET | Depends on | 7785 | |
samuel | 2021-11-23 12:45:57 CET | CC | samuel | |
Target Milestone | --- | MediumPrio | ||
wilsj | 2021-11-25 09:16:07 CET | Keywords | relnotes | |
CC | wilsj | |||
Target Milestone | MediumPrio | 4.14.0 | ||
wilsj | 2021-11-29 13:47:30 CET | Acceptance Criteria | the same between all supported platforms. • The behavior should be the same between X11 and Wayland on the client machine. • A server incorporating this change should be compatible with clients without the change and vice versa. • When starting an application that grabs the pointer, the cursor should be constrained to the ThinLinc vncviewer window when in full-screen mode. Moving the cursor should behave as expected. Examples: • Games • 3D modelling software • Web browser pointer lock API • The behavior shou |
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wilsj | 2021-11-30 10:00:25 CET | Acceptance Criteria | the same between all supported platforms. • The behavior should be the same between X11 and Wayland on the client machine. • A server incorporating this change should be compatible with clients without the change and vice versa. • When starting an application that grabs the pointer , the cursor should be constrained to the ThinLinc vncviewer window when in full-screen mode. Moving the cursor should behave as expected. Examples: • Games • 3D modelling software • Web browser pointer lock API • The behavior shou | incorporating this change should still work with client without the change and vice versa (albeit without any pointer grab capabilities). [1] https://mdn.github.io/dom-examples/pointer-lock/ direction of mouse travel. • Fast movement of the mouse should result in fast camera rotation in the direction of mouse travel. • Web browser pointer lock API • Pointer lock demo [1] • The mouse's absolute position is • When running the client in windowed mode, the pointer should not be constrained to the ThinLinc session, even if the application running inside the session requests it. • When running the client in full-screen mode reflected by the circle's position after both fast and slow mouse movements. • The behavior should be the same between all supported platforms. • The behavior should be the same between X11 and Wayland on the client machine. • A serv, the pointer should be constrained to the ThinLinc session if the application requests it and mouse movements should result in expected behavior: • FPS Games • Slow movement of the mouse should result in slow camera rotation in t |
wilsj | 2021-12-02 13:12:50 CET | Acceptance Criteria | incorporating this change should still work with client without the change and vice versa (albeit without any pointer grab capabilities). [1] https://mdn.github.io/dom-examples/pointer-lock/ direction of mouse travel. • Fast movement of the mouse should result in fast camera rotation in the direction of mouse travel. • Web browser pointer lock API • Pointer lock demo [1] • The mouse's absolute position is • When running the client in windowed mode, the pointer should not be constrained to the ThinLinc session, even if the application running inside the session requests it. • When running the client in full-screen mode reflected by the circle's position after both fast and slow mouse movements. • The behavior should be the same between all supported platforms. • The behavior should be the same between X11 and Wayland on the client machine. • A serv, the pointer should be constrained to the ThinLinc session if the application requests it and mouse movements should result in expected behavior: • FPS Games • Slow movement of the mouse should result in slow camera rotation in t | the same between X11 and Wayland on the client machine. • A server incorporating this change should still work with client without the change and vice versa (albeit without any pointer grab capabilities). [1] direction of mouse travel. • Fast movement of the mouse should result in fast camera rotation in the direction of mouse travel. • Web browser pointer lock API • Pointer lock demo [1] • The mouse's absolute position is • When running the client in windowed mode, the pointer should not be constrained to the ThinLinc session, even if the application running inside the session requests it. • When running the client in full-screen mode https://mdn.github.io/dom-examples/pointer-lock/ reflected by the circle's position after both fast and slow mouse movements. • The above points should still hold under client-server RTT of 100ms. • The behavior should be the same between all supported platforms. • The behavior should, the pointer should be constrained to the ThinLinc session if the application requests it and mouse movements should result in expected behavior: • FPS Games • Slow movement of the mouse should result in slow camera rotation in t |
wilsj | 2021-12-07 14:52:16 CET | Target Milestone | 4.14.0 | --- |
ossman | 2021-12-14 12:53:11 CET | Target Milestone | --- | LowPrio |
owen | 2024-05-07 06:50:17 CEST | CC | owen |
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